‘Call Of Duty: Warzone’ Bunkers Have Developed A Predictable Problem
by Dave ThierIn case you missed it last week, the bunkers started to open in Call of Duty: Warzone. We had known this was going to happen since the first moments of the game, when the big, barricaded doors seemed to beckon players to them but taunt them with their obtuse keypads. Now, however, you can get into them for a bunch of loot, as well as some teases about what we’re all assuming will be a new Call of Duty Cold War game, likely to be announced during the summer of the endless E3.
The thing is, there are two ways to open any given bunker, even the super-secret, inordinately complex Bunker 11. You can go through a series of steps to gain access, long or short. Or, you can let someone else do that and then kill them. It would seem that plenty of people are choosing to do the latter.
Bunker campers are now very much a thing in Warzone. I ran into this dozens of times when I was just trying to verify each ones existence for making a map, which was annoying enough. I can only imagine what a pain it would be if you’ve managed to snag yourself a Red Access Card only to have it snatched away from you, or even worse, if you go through the long, arduous process of opening up Bunker 11 just to have someone pop you as soon as you open the thing. Camping becomes a much more viable strategy when you have a clear idea of where your enemy is going to go and what you’ll need to counter them, and these bunkers make that whole process a lot easier.
This is almost definitely intentional, or at least not frowned upon. The idea of waiting by high value loot to snag access to it is a deeply battle royale sort of concept, and it allows Call of Duty to tell the sort of mini-stories that its contract system has proven adept at developing. This is a little more free-form, but still very much in the spirit of how a game like this works. If you get nailed, maybe you can come back from the Gulag and still get into that bunker. It’s cold comfort I suppose.