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Xbox Series X will have an unprecedented frame rates, says Xbox head

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Xbox Series X will have an unprecedented frame rates, says Xbox head Phil Spencer
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The world of consoles is about to be turned upside down by the arrival of Xbox Series X and PS5. The two platforms will finally raise the quality of the gaming experience. This is by focusing on an element so loved by players: the frame rate.

For both – but in particular, for the Xbox Series X made official in December – there has already been talk of the possibility of reaching up to 120 fps in certain conditions. Obviously the complexity of the title and the native resolution are determining factors. However, at least the 4K combination with 60fps should be the starting point for every game on the platforms.

Xbox head Phil Spencer wants unprecedented frame rates on Xbox Series X

But the Xbox team wants something more, or rather, they want developers to dare and aim for higher frame rates. Even if it means compromising on the level of detail and the number of pixels on the screen. To suggest this scenario is nothing less than Phil Spencer. He exposed his vision in a recent interview reported by colleagues from T3.

“PlayStation 4 Pro and Xbox One X have begun to explore the world of 4K. But their power is not enough to combine this resolution with constant high frame rates”.

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The head of the Gaming section of Microsoft, in fact, argues that his new generation console will have to lead developers to focus more on the feeling offered by the games, in particular through the feeling of fluidity that is typical of high frame rates.

Spencer points out that already the current generation – in particular Xbox One X – is able to offer players graphically very advanced titles, however the same does not apply to the frame rate, which is deeply influenced by the discrepancy in performance that there is between the GPU – decidedly advanced – and the CPU, now unable to keep up with the times and needs of the players.

In short, Spencer therefore claims that the theme of the frame rate – not only intended as the maximum achievable value, but also as the constancy of performance and support for the variable refresh rate – will be central in the next generation, even if this means giving up something in terms of resolution and details.